Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
Architect scalable API interfaces for frame pacing and latency measurement tools
Define validation frameworks and quality standards for timing-critical SDK features
Required Technology Skills
Expert HLSL and Direct3D 12
Expert DXGI Swapchain implementation, configuration, and optimization
Deep understanding of GPU pipeline timing and synchronization
Advanced data analysis and statistical methods for performance characterization
Frame timing analysis and presentation optimization techniques
Input latency measurement and optimization
Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
Experience in game development or real-time rendering applications
GPU profiling and performance analysis tools
Expert parallel algorithms and optimization patterns
Strong understanding of display technologies and refresh rate handling
Proven SDK/API architecture and delivery
Expert C++ (C++17/20) with modern design patterns
Nice-to-Have Background
Windows Compositor and DWM interaction
Variable refresh rate technologies (VRR, FreeSync, G-Sync)
HDR and advanced display features
Shader compilation pipelines and IRs (DXIL, SPIR-V)
ML frameworks for performance prediction and analysis
Validation frameworks and automated testing
Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
OS-level graphics subsystem knowledge
Vulkan present modes and timing extensions
Real-time systems and scheduling
AAA game development experience
Cross-platform development expertise
Advanced statistical analysis and data visualization tools
#LI-LC1
Benefits offered are described: AMD benefits at a glance.
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.
This posting is for an existing vacancy.
Core Responsibilities
Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization
Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization
Expert implementation and optimization of DXGI Swapchain for various display configurations and timing requirements
Deep analysis of frame timing data, identifying bottlenecks and optimization opportunities across the graphics pipeline
Design and implement comprehensive telemetry and profiling solutions for latency measurement
Mentor engineering team on performance analysis methodologies and timing-critical optimization techniques
Strategic partnership with hardware architects, display technology teams, and game developers on frame timing and latency solutions
Architect scalable API interfaces for frame pacing and latency measurement tools
Define validation frameworks and quality standards for timing-critical SDK features
Required Technology Skills
Expert HLSL and Direct3D 12
Expert DXGI Swapchain implementation, configuration, and optimization
Deep understanding of GPU pipeline timing and synchronization
Advanced data analysis and statistical methods for performance characterization
Frame timing analysis and presentation optimization techniques
Input latency measurement and optimization
Game engine architecture and integration (Unreal Engine, Unity, or proprietary engines)
Experience in game development or real-time rendering applications
GPU profiling and performance analysis tools
Expert parallel algorithms and optimization patterns
Strong understanding of display technologies and refresh rate handling
Proven SDK/API architecture and delivery
Expert C++ (C++17/20) with modern design patterns
Nice-to-Have Background
Windows Compositor and DWM interaction
Variable refresh rate technologies (VRR, FreeSync, G-Sync)
HDR and advanced display features
Shader compilation pipelines and IRs (DXIL, SPIR-V)
ML frameworks for performance prediction and analysis
Validation frameworks and automated testing
Deep GPU hardware architecture knowledge (AMD RDNA, NVIDIA, Intel)
OS-level graphics subsystem knowledge
Vulkan present modes and timing extensions
Real-time systems and scheduling
AAA game development experience
Cross-platform development expertise
Advanced statistical analysis and data visualization tools
#LI-LC1
Benefits offered are described: AMD benefits at a glance.
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.
This posting is for an existing vacancy.