Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements.
Position Overview
Develop, analyze and optimize emerging graphics workloads.
Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis.
Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations.
Work closely with HW Architects to develop new features to define Next Gen GPU Architecture.
Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality.
Minimum Qualifications
Bachelor's or higher degree in Computer Engineering, Computer Science or related field.
8+ years Systems Engineering or related work experience
Minimum Qualifications
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience.
- OR
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience.
- OR
- PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
Preferred Qualifications
Master's or higher degree in Computer Engineering or Computer Science.
7+ years of relevant GPU System Engineering or Research experience.
Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES
Familiar with modern PC/console game engine architectures
Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc…
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