What you'll do
Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques.
Design and build solutions for runtime asset translation and cross-platform content workflows.
Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation.
Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware.
Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews.
Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class.
- Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance.
- What will help you succeed in this role
- Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems.
Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling.
Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on.
Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders.
A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines.
- A track record of creating clarity and driving technical progress within a fast-moving product environment.
- Even better if you also have
- Experience with runtime asset loading and asset interchange technologies (such as glTF/GLB or USD).
Experience with real-time replication, multiplayer, or real-time synchronisation.
Experience building, maintaining, or distributing Unreal Engine plugins.
- Contributions to open-source software (our underlying Connected Spaces Platform is open source).
- We don't expect anyone to tick every box above
- If you believe you could be successful in the role and are excited by the opportunity to help shape the future of real-time, cross-reality collaboration at Magnopus, we'd love to hear from you.