This is a hands-on, force-multiplier role: half designer, half technical builder, with a refined eye on the holistic experience.
What You'll Do
Collaborate on a mutli-disciplinary team to deliver end-to-end instructional design for core EdTech learning content, from concept through production
Produce high-quality, cohesive learning modules and activities with attention to detail across a large and growing content library
Create and implement animations and visual content that is pedagogically relevant and appropriate.
Partner with content specialists, product managers, producers, UX/UI, and engineers to translate instructional intent into polished, interactive digital experiences
Apply principles of UX/UI design, integration design, and systems thinking to new and innovative learning activities.
Drive the playtest feedback loop. Sit in on playtests, make sure findings actually turn into changes, correct content yourself where you can, and escalate the bigger issues to supporting teams.
Design with extensibility in mind. Consider how a given solution could serve broader use cases beyond the immediate ask.
Work fluidly with teachers, engineering, product, and UX to keep everyone aligned on what's being built and why.
Leverage AI and generative AI tools to accelerate content development workflows and improve quality at scale
Evaluate and refine AI-assisted content for pedagogical soundness, developmental appropriateness, and standards alignment
YOU'LL THRIVE IN THIS ROLE IF YOU HAVE
3+ years of experience in design, product design, or interactive content development.
Experience scripting or modding in a game engine environment (Unreal, Blueprints, Lua, Godot, or comparable tools).
Basic UI/UX sensibilities — you know good experience design when you see it, even if it's not your primary discipline.
A track record of rapid prototyping. You can take existing tools and content and quickly shape them toward a specific experience outcome.
A genuine passion for holistic experience quality: coherence, polish, and deep empathy for the end user's journey.
Strong cross-functional communication skills — you can translate between design, engineering, and product without losing nuance.
Ability to manage multiple workstreams and maintain high quality at startup pace.
A portfolio or work samples demonstrating instructional design, interactive content, game design, and/or animation work (please include a link with your application)
NICE TO HAVE
K–12 classroom teaching experience.
Experience with adaptive or personalized learning systems.
Experience directly incorporating research findings into product or content decisions.